kirk.is | archive | 2013.03 | March 20, 2013

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March 20, 2013

(2 comments)
I think best software development practices are about making it easier to fix the screwups when they occur, rather than trying to make little worlds where screwups are less likely. (DNA: "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.")
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