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it goes around and around 2008.09.06 
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As a sidenote, I cranked up my "Twitter journal" viewer to show my 5 last tweets rather than just 3. On the one hand, I'm happy to have less of the "well I don't want to post because I'll push something clever off" thing (yeah, I know) but on the other hand, I'm posting more trivial stuff (yeah, I REALLY know.)

Anyway, went to a real life Drive-In last night, out in Mendon, with Ariana and Shawn. Pretty cool, $20 buys you a carload, you can bring along some lawnchairs and a radio... we saw "Tropic Thunder" and "Pineapple Express", both kind of goofy spoofs, not bad End-of-Summer Drive-In Fair.

Passage of the Moment
"Pooh," asked Piglet, "did you remember to help Owl remove that--"

"Of course," said Pooh. "I have a phonographic memory, you know."

"You mean," said Rabbit, "a photographic memory."

"No," insisted Pooh. "Phonographic. It goes around and around. Sometimes it gets stuck. That's why I remember things so well."

--Benjamin Hoff, "The Te of Piglet", kind of a disappointment. especially compared to its companion "The Tao of Pooh". This book is more preachy and pedantic and ultimately apocalyptic in its outlook... Hoff almost seems to be turning himself into a messianic, or at least redepemptive, figure for Piglet and some of the other Pooh characters.

Infectous Music of the Moment
Do You Like The Hot Hot Tamale? Weebl continues the tradition of super-catchy music and hypnotic videos, like Kenya back in the day.

THE CORRECT ATTITUDE FOR THIS BAG IS ONE OF MYSTICAL REVERENCE 2008.09.05 
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We have a weird problem in one of our conference rooms... the WiFi connection is shaky and there's a history of people stealing cords or otherwise messing with the switchbox that would let people cable up their laptop to the network. Today I dropped the switch in my old courier bag, connected 5 ethernet cords to it draping out of the bag (along with the powercord) and attached the following sign:
THIS IS THE COURIER BAG OF MAGICAL INTERNET GOODNESS

THE CORRECT ATTITUDE FOR THIS BAG IS ONE OF MYSTICAL REVERENCE

FIVE ETHERNET CABLES COME OUT. FEEL FREE TO PUT THESE IN YOUR LAPTOPS AND EXPERIENCE FULL NOKIA NETWORK JOY

DO NOT TOUCH THE GREEN ETHERNET CABLE NOR THE GRAY POWER CABLE LEST YOUR SOUL BE IN FORFEIT
We'll see how it goes! I'd hate for anyone to lose their eternal soul 'cause they couldn't keep their hands off an ethernet cable!

Creepiness of the Moment
Play with Spider, a virtual Spider tromping across the map of Europe, following the mouse... rather lifelike and creepy. (via Archmage)

Quote of the Moment
"Experience is that marvelous thing that enables you recognize a mistake when you make it again."
--Silicon Wisdom.... it took me way too long that this is probably just a 'bot going through the ol' Unix "Fortune" file... or rather I guessed that, but I didn't realize it was doing it alphabetically.
a great big dancing batch of nihilistic delight 2008.09.04 
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I'm almost ashamed to admit how much I like this song and video. (Admittedly the song is better in the early measures with that great straight-ahead beat, before it gets all Euro-Popy, but still.) Given the Emo Lyrics it might seem to be wildly inappropriate, but I find it a great big dancing batch of nihilistic delight. (Turns out I had previously posted an animated GIF of a scene from it.)

It's interesting to compare this to the use of the Gary Jules cover in an ad for the shooter game Gears of War...

tasha yar looks mysteriously like my ex 2008.09.03 
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Yeesh, last night was the first night I got myself into bed by like, ten in almost a week... a company party, minigolf and videos with out of town friends, 3 nights of physics jam, and then throwing off my actual bedtime by falling asleep to Star Trek: Next Generation reruns on the couch...

Random thoughts on ST:TNG, from a comment I made to Nick B writing about the closing of Star Trek: the Experience

I guess now I watch with a more critical eye than I used to... the treknobabble was stupefying, along with ... I dunno, there's a certain laziness to the writing maybe? People never deal with a mysterious situation by acting like people trying to suss out a problem do, instead they just hold up signposts to the final explanation. (And sometimes the explanations are so coincidental... oh, see, it was Geordi's VISOR that was doing some dumbass handwaving subspace thing triggering your quantum universe watchamacallit, and Data was able to scan that your RNA was resonating different than EVERYTHING IN THE UNIVERSE but you're not exploding or anything)

Two of the episodes were of the "alternate timeline" varieties, which I tend to find the most compelling to watch as well as the most infuriating. One was "Parallels" -- the scene of a desperate, long bearded Riker on a wrecked bridge trying to sabotage attempts to return him to the universe where the Borg have nearly conquered is striking. The other was "Yesterday's Enterprise" with its cool design of the 1701-C, splitting the difference between the later movies and the new show. Both fudge timeline splits in different dumb ways... neither try to explain why what alternatives we're seeing are so close to the "real" reality. (Besides the dumbness of the "War torn" Enterprise-D having started with the same crew (sans children), it would've been cool if they had thrown in some more militaristic in its design...)

Anyway. I still enjoyed the shows, but it's funny not having thought about it that much for like a decade.

Science of the Moment
Slate's Jim Holt on The End of the Universe... he quotes Annie Hall where a psychiatrist consoles Alvy who's being neurotic about the expanding end of the universe "It won't be expanding for billions of years, Alvy, and we've got to enjoy ourselves while we're here, eh? Ha ha ha." The "Ha ha ha" makes it sound insipid, 'cause other than that it's pretty good advice.

that was the end 2008.09.02 
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Pac-Man Ends
Last week crummy.com Leonard (whom I might be meeting up with this week) wrote about this awesome article on the kill screen, where certain classic video games that seem meant to run forever run into some kind of Ragnarok, often seemingly because the player has gotten to farther than the programmers thought anyone could get.

Leonard wrote:
Before I go on, let me make my position clear: I am a total video game nerd (though not a particularly angry one). Songs have I written and stories that draw from this pixelated well. My cohort has a fascination with video games: old ones, new ones, the people who make them, the ones we make ourselves, their distribution mechanisms, their similarities and basic building blocks, the ways we push ourselves to best them, the stories we tell about them, the relationships they create and mediate.

So don't take it as "Get a life!" when I say there's nothing special about the games themselves. Like books, they only have the power we give them. Pac-Man has a bug. It's not even an Easter Egg. There's nothing to unlock. The kill screen is not in the realm of the meant. If you spend years mastering Pac-Man and prefer it to Ms. Pac-Man because it's totally deterministic, why get mystical about the way it crashes at the end? This is real life, not Lucky Wander Boy.
My response was as follows...

Some pretty cool links...

Galaga Ends
I guess I'd counter with... why NOT get a little mystical about it? In an age where science seems to suggest that metaphor and relationships are a more valid use of religion than a literal explanation of why things are, I think people are free to find mysticism where they'd like.

(also for people who might not know Lucky Wander Boy, I quoted a bit from the Pac-Man meditation here: http://kirkjerk.com/2003/03/28/ )

The Pac-Man kill screen feels like... I dunno, like coming to the edge of the Matrix, of sailing to the place on the map where "There Be Dragons".

"The kill screen is not in the realm of the meant." - absolutely! You seem to be conflating found, interpreted meaning with authorial intent. The microcosm collapsing because of programmer oversight, as the natural product of code that otherwise seems fine, sturdy, and lovely, seems to have a potential for profundity that, say, a reward intermission screen showing Pac-Man winging off to the beyond, would never have. (Or for that matter, a patch either locking in level 255 forever, or looping back to cherries.)

Heck, even the patterns that let these players get to that point are in some ways transcendent... I've read about the surprising depth of personality used for the Pac-Man monsters, and it's a byproduct of that determinism that allows for this almost meta-game of perfect score plotting... have you ever seen a perfect play video? It's all about waiting in certain spots 'til the ghost waves finally coalesce and then pouncing... not very fun to watch or do, except in a meta-sense, and certainly not what was "meant" by the programmers.

babel 2008.09.01 
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Oy, September already? Where do the summers go...

Followup of the Moment
So despite some discouraging technical setbacks, Team Cowsome Loneboys of the OLPC Physics Game Jam got a finished product in time for the judging...



The game we presented, "Babel", had 2 phases... building and destroying. Building is taking 60 seconds to build as high a tower as possible, using a nice springy mouse tool to grab and sling blocks into place. Destroying uses the same mouse tool to grab bricks and fling them away, or possibly grabbing the wrecking ball for that purpose.

The game was surprisingly well-received... the educators in particular actually liked its simplified environment and focus a lot. There were only 4 or 5 games made, but we got a silver medal in "level design" (got the mug for that) and a bronze in something else.

Even after the judging, Jon and I kept on toiling to add an element that was part of our original vision: a slingshot! Now instead of racing against a timer, the goal was to use as few shots as possible to clear the platform area...



It's really a bit of a bummer that we didn't think to push on the slingshot ahead before... we probably could have gotten the basic version in, and it really made a much more compelling game, since rather than "use this cool tool to make a building... now use the same tool to destroy it..." there are two nice and distinct "aesthetic kinetic" phases.

It was great collaborating with so many clever people. Also, SJ, the organizer, assures me that the OLPC audience, school kids all over the world, is surprising voracious, and I think the game we made might actually get many more downloads and much more attention than most of the stuff I hack out on my own, so it was nice staying after to do it a bit better. (There are still tremendous ways of cheating, however... like dangling or flinging a brick over the tower area as time is up, and using the slingshot "backwards" to swipe bricks off rather than knock them out cannon-style.

The other games were pretty swell... rollcats was the belle of the ball, though some of the educators weren't as crazy about its simple puzzle mechanic, despite the lovely execution. My favorite among the other teams was "XO Olympics", an almost afterthought of a game where each player controls a kind of hopping triange to try and push volleyballs over to the other players goal... the interesting bit is each goal throws out the next ball (in the color of who scored a point) onto the field, but the old balls are never removed, so the scorekeeping becomes a part of the physics of the game... neat!

hot from the olpc physics jam 2008.08.31 
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Highlights from other teams at the OLPC Physics Jam:

rollcats!
(mascot of the even it seems, from a white board drawing labeled "attach wheels to kitties")

When good physics goes bad...



It's gone really mediocre-ly for my team, the Cowsome Loneboys... there just seems to be much less experience with the toolkits at hand, and we've started from scratch, changing the core platform where building on, twice. We're toiling away on a simplified version of some of our original ideas.

It's amazing how many really sharp people drift in and out of the office, friends of people jamming away I guess... the Israeli Doctorate in anarchy anarchy studies stopping over after giving a talk about OLPC at some conference, this willowy Chinese physics postdoc with the English accent (both of course I immediately develop huge crushes on), one of the cofounders of Logo, the precocious high schooler who namedrops Marvin Minsky like crazy, not even knowing how famous he was at first...

gettin busy wit it 2008.08.30 
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SO BUSY WITH A WHOLE WEEKEND ONE LAPTOP PER CHILD PHYSICS GAME JAM.

One thing I've learned... OLPC is not as organized as one might've thought.

It's fun though. This day's gonna be a real challenge, to pull together a game with my buddy "dongle" (together we're Team Cowsome Loneboys) in an environment and language neither of us know too much about... we have some good ideas though.

There'll probably be continued streaming video coverage, though I don't know if a bunch of geeks collaborating will make for all that great watching...

taking sixes across the board 2008.08.29 
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Really random Dear Diary kisrael ahoy
Wow, I managed to kick butt at minigolf yesterday, which never happens. After 18 holes I was ahead by like 10 strokes, with a lot of 2s. This was at Kimballs in Westford...I like the one hole that's a jump over a chasm, and another where putting your ball in the running water has a good chance of an easy hole-in-one. We put in a low-ish maximum 5 strokes rule... otherwise my triumph might have been even grander.

Andy was up from Atlanta, and so we had our traditional movie night at Jim and his wife Sam's place. Jim and Andy are so funny, the perfect people to watch bad movies with, and just hanging out... Jim is amazing. Like on the score sheet... He started with "Sam". Andy sometimes goes by the name "Big A", so that's what Jim wrote. And then "Little Kirk", and "Some Jim". And the other thing I admire is he didn't make a big deal about it, didn't call attention to it like I know I would've... it was just a funny little detail waiting to be discovered, or if no one discovered it, than just for his own mild amusement.

You can just get into this giggling at everything mode, kind of like you've been smoking weed, except your high on life. Or something. Other injokes were noticing that a "UMASS" sweatshirt is almost equally readable as "Um, ass?". And that the gal in the group ahead of us looked like she was "taking sixes across the board" which sounded weirdly dirty, but really just was what they assumed their maximum stroke count was.

Guess you had to be there. But they really are even funnier than that last paragraph makes them sound.

Page of the Moment
Kind of an extension of yesterday's thoughts on the adaptability of language, it's FUTURESE: The American Language in 3000 AD. Pretty cool stuff! (Though usually, the variation of English everyone in the Sci Fi galaxy speaks is called "Basic", not "Anglic" or "Galach")

turf war 2008.08.28 
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The other day I found this entertaining bit of bus stop advertising:

That seems to be real fake turf! Its the first bit of billboard advertising I've been compelled to touch.

Then today I found this striking billboard near work for the game "Spore":


Finally, this is probably one of the less impressive of a series of photohops for the New England Aquarium's "Sharks and Rays" exhibit...


...but I am so charmed by the subtle typography cleverness of the title presentation:


Quote of the Moment
Furthermore, [writers who say "I know it's not a real word"] are giving up one of their inalienable rights as English speakers: the right to create new words as they see fit. Part of the joy and pleasure of English is its boundless creativity: I can describe a new machine as bicyclish, I can say that I'm vitamining myself to stave off a cold, I can complain that someone is the smilingest person I've ever seen, and I can decide, out of the blue, that fetch is now the word I want to use to mean "cool." By the same token, readers and listeners can decide to adopt or ignore any of these uses or forms.
--Erin McKean on the flexibility of English and its user-modable parts.

Maybe it's no coincidence that English and capitalism seem to go together, both tend to accept new concepts and absorb or subvert them for its own purposes... (I was reading the comic "Action Philosophers" on Karl Marx, and he recognized this property... get rich selling Che t-shirts, what do we care?)


nothing unreal exists. kirk israel exists. 2008.08.27 
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So in yesterday's comments my mom gave me some nice feedback on my new furniture:
"Nice choice....form, function, color....love them all!"
Though my aunt gave me the other side of her reaction to the photo, a bit truthier...
"Is his whole apartment that neat?"
My aunt just laughed. (Hey, I'm working on it!)

Convo of the Moment
I had my status set to the Star Trek IV philosophical throwaway line "Nothing Unreal Exists" (partially in response to JZ's "Everything happens")
sam: square root of negative 1 an unreal thing that exists
kirk: well, it's REALLY unreal, see
sam: this is akin to the argument that there is no cause of death that isn't natural
sam: He was decapitated. naturally, he died.
kirk: right, or there's nothing that's not "from nature", since humanity comes from nature
sam: I love that one too
sam: "I only want my kids to eat natural stuff"
sam: "Like plutonium?"
kirk: heh
kirk: only if it's freshly mined
kirk: none of that centrifuged stuff
sam: no no... only organics for me and my family.
sam: or fruitarian plutonium... the kind that falls from space.
kirk: heheheh
sam: I guarantee... you eat a good helping of plutonium, you'll be full for the rest of your life.

Slideshow of the Moment
Slate on Information Visualization, a kind of neat field of representing data in more human friendly visual forms. I've been doing some of this at work, and dig it. It's even more fun when you kind of useful bits of interactivity, rather than just generating static images (though conversely, I've seen some cases where interaction forced a lot of clicking etc, for information that maybe could have better been provided in a skimmable, "at a glance" form.)

adventures in home furnishings 2008.08.26 
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Decided that my living room, despite its small size, needed one more piece of furniture for the sake of hospitality. Something smallish, but comfortable... behold the Ikea KARLSTAD chaise, in all its "Dillne multicolor" glory!
I think the stripes work better with the space than a flat color would have, and it goes eerily well with the circus/carousel theme I had set up on that wall. (That's an authentic circus railway poster my dad had acquired.) Hopefully it doesn't say "trying too hard"...

This might well become my "go to" piece of furniture for reading and lounging, at least when I can resist the shiatsu-esque call of my Aunt's iJoy massage recliner parked next to it. (Also, I'm grateful to my Aunt for joining me on the jaunt to Ikea and helping wrestling the not-too-heavy-but-huge box in, and then assembling the thing.)

Dialog of the Moment
["Granddad" Freeman is making grandson Huey mow the lawn...] "And make sure you get between those trees on that hill."
"It's so big..."
"But that's a good thing, Huey. This land is a dream come true. Think of it like '40 Acres and a Mule'!"
"Yeah, but I'M the mule."
"Yeah, I guess you WOULD be the mule ...
...well, I never said it was YOUR dream come true."
--The Boondocks. What a great comic strip... daring and actually funny.

photobreak day 2 2008.08.25 
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One more day of photos:

EBPnJ (she's getting a bit old to be EBB) and a magnifying glass.

Artsy-ish visual shots:
--EB's floor and moulding with the same "red only" filter as yesterday

--taken from around the same spot, but about straight up at the hallway light.


From EB's basement of mystery-- an empty jug with an unironic skull and bones label of "poison"! Soon to be a decoration in my apartment 'cause, hey, you never know.